39th Annual CSUN Assistive Technology Conference Has Concluded
VR for the Psychosocial Support of Orofacial Cleft
- Date & Time
- Tuesday, March 19, 2024 - 3:20 PM PDT
- Location
- Platinum 1
- Description
-
This session will go over the process of designing and evaluating a serious VR game for the psychosocial support of preadolescents with orofacial cleft lip and/or palate (CLP) in collaboration with the global cleft organization Smile Train. Co-design and user-centered design methods were used with Smile Train partnering psychologists and preadolescents with CLP to develop VR game modules focused on providing psychosocial support. The game allows psychologists and preadolescents to play together through challenging social scenarios, giving them practice in understanding how to address uncomfortable or new situations. A case study was conducted with a partnering clinic in Colombia, where the game was used to supplement existing psychosocial support sessions with a psychologist over the course of 4-weeks. Findings from the study suggest that while further exploration into the efficacy of VR for psychosocial support for this population is warranted, the integration of such technologies into existing psychosocial support sessions with psychologists is feasible.
This Presentation Link is provided by the Presenter(s) and not hosted by the Center on Disabilities at CSUN. The Center on Disabilities has confirmed, as of April 18, 2024, content linked is relevant to the presentation, but has not been reviewed for accessibility nor will the Center on Disabilities attempt to remediate any accessibility issues in the linked content. Please contact the Presenter(s) with any accessibility concerns.
- Audience
-
- Disability Specific
- Healthcare & Rehabilitation
- Research & Development
- Audience Level
- Beginning
- Session Summary (Abstract)
- A VR game for the psychosocial support of preadolescents with orofacial cleft was designed and developed with psychologists in collaboration with the global cleft organization Smile Train. A case study evaluating the game will also be discussed.
- Primary Topic
- Virtual Reality (VR), Augmented Reality (AR), & Cross/Mixed Reality (XR)
- Secondary Topics
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- Design
- Development
- Healthcare & Rehabilitation
- Research
- Session Type
- Journal Track
Presenter
- Tiffany Thang
University of California, Santa Cruz