39th Annual CSUN Assistive Technology Conference Has Concluded
Coding Education and Accessibility in Schools
- Date & Time
- Tuesday, March 19, 2024 - 10:20 AM PDT
- Location
- Platinum 7
- Description
-
The APH Code Jumper, Code Quest, Accessible Code and Go Mouse make coding accessible to visually impaired students in school. These devices take coding off the computer screen and into the students’ hands. APH Coding products can also be used in everyday school lessons to help with literacy, story sequencing, math, science and more. This presentation will highlight the most common uses of these devices and discuss how to implement their use in the classroom. These three devices are available from the American Printing House for the Blind.
Code Jumper focuses on making block coding tactile to promote learning. With an app and kit, create or use a premade sound set with various pods and pins to create a line of code that is easy to track with your hands and ears. Available on Windows, Chromebook or Android.
Code Quest is a free IOS interactive app that teaches young students coding, logic, and orientation skills. In the app, you help your astronaut move through a grid-style gameboard to find his spaceship, but be careful to avoid aliens in the way. This app comes with five planets, each with a set of challenges increasing in difficulty.
Accessible Code and Go Mouse has students guide Colby the mouse through a series of mazes to find his cheese. Students and teachers can create premade maze sets through the print and tactile maps or create their own. Colby is coded with a set of arrows on his back to navigate the maze.
This Presentation Link is provided by the Presenter(s) and not hosted by the Center on Disabilities at CSUN. The Center on Disabilities has confirmed, as of March 27, 2024, content linked is relevant to the presentation, but has not been reviewed for accessibility nor will the Center on Disabilities attempt to remediate any accessibility issues in the linked content. Please contact the Presenter(s) with any accessibility concerns.
- Audience
- K-12 Education
- Audience Level
- Beginning
- Session Summary (Abstract)
- APH has created three devices to make coding accessible to students with visual impairments. These devices make coding tactile, fun and easy to navigate to encourage students’ education. These can be used to promote everyday school lessons and subjects.
- Primary Topic
- Education
- Secondary Topics
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- Blind/Low Vision
- Design
- Gaming & Interactive Entertainment
- Product Demonstration
- Session Type
- Exhibitor Track
Presenter
- Jesse Roan
CATT