COD

  • 39th CSUN Assistive Technology Conference - March 18-22, 2024 at the Anaheim Marriott

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39th Annual CSUN Assistive Technology Conference Has Concluded

Gamification for Understanding Color Universal Design

Date & Time
Tuesday, March 19, 2024 - 3:20 PM PDT  
Location
Platinum 7  
Description
Each community has persons with color blindness. In Japan, for example, approximately 3.2 million people have somehow color blindness. Advances in information technology make it easier for people with little knowledge of color blindness to work with color. As a result, people with color blindness may experience inconvenience and sometimes danger in their daily lives. This circumstance has given rise to Color Universal Design (CUD). CUD is the idea that information other than color should be added, such as by using a color scheme that is easy to see and by changing the shape of graphs and other objects by adding patterns to them to accommodate the diversity of color vision, when providing products, facilities, buildings, services, and information. On the other hand, gamification introduces game elements into fields other than games. In the field of education, gamification has the effect of increasing learners' motivation and learning efficiency. The authors developed a game that simulates color vision characteristics of color blindness to raise awareness of CUD, especially among university students. The reasons are twofold. (1) The current university students are of the generation that grew up after the early 1990s when games became more prevalent in society. (2) Games can reduce learning anxiety and improve learning motivation by clarifying learning objectives. This presentation demonstrates the game and reports on the developed game and its impact.  
Audience
  • Higher Education
  • Information & Communications Technology
  • Disability Specific
  • Media & Publishing
  • Research & Development
Audience Level
Intermediate  
Session Summary (Abstract)
In the field of education, gamification has the effect of increasing learners' motivation and learning efficiency. This presentation demonstrates the gamification for understanding Color Universal Design and its impact.  
Primary Topic
Education  
Secondary Topics
  • Blind/Low Vision
  • Design
  • Research
 
Session Type
General Track  

Presenter

  • Hiroyuki Nakamura
    Shibaura Institute of Technology

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