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3 Ways Higher Ed Is Playing Along with the Pokémon Go Craze

July 13, 2016

Pokémon game.

Photo Courtesy of EdTech

"While some college students have integrated augmented reality into their research or coursework, others have embraced AR technology for a nonacademic reason: catching Pokémon.

Released less than a week ago, Nintendo’s Pokémon Go mobile game draws on camera and location data from users’ Android or iOS smartphones to transform real-world scenes into video-game backdrops.

Undergrads immediately took to the AR game, wandering through campus seeking out loose Pokémon and PokéStops."

Read more at EdTech