Photo Courtesy of EdTech
"While some college students have integrated augmented reality into their research or coursework, others have embraced AR technology for a nonacademic reason: catching Pokémon.
Released less than a week ago, Nintendo’s Pokémon Go mobile game draws on camera and location data from users’ Android or iOS smartphones to transform real-world scenes into video-game backdrops.
Undergrads immediately took to the AR game, wandering through campus seeking out loose Pokémon and PokéStops."
Read more at EdTech