CD 485 Computer Applications in Communication Disorders and Sciences

 

 

Voice Input Computer Systems & Programs

 

 


Section I

Identifying the appropriate caseload

 

            Computers have been popular in academia as a teaching tool particularly because of their capability to interact with the student.  Computers are even more compelling as a drill master when they can respond to a human voice.  Even the old Apple II computers with the aid of a special card could respond to a human command, but considerable time had to be taken to “teach” the computer  to recognize each student’s voice and the number of commands the computer could understand was limited. 

 

            Today’s computers have considerably more capability to process a human voice input.  Word processors can respond to thousands of words, which make them a valuable asset to visually impaired students and professionals.  The same is true for those who have severe motor disabilities below the neck area.

 

            For individuals who have speech impairments voice input programs can meet two rehabilitative needs.  It can analyze and portray a visual display of an individual’s speech and/or voice production so it can be analyzed by the clinician and/or by the student; and it can provide immediate visual feedback of a student’s speech and/or voice production for practice purposes.  The program we have chosen to demonstrate these features is Speech Viewer.  This is a program that uses speech input to teach a number of speech and/or voice concepts.  It does not teach language, however.  Hence, it would be suitable for individuals who are dysarthric, and/or apraxic but not aphasic.  It is particularly useful also in working with hearing impaired individuals who want to develop or improve their oral skills; and for students who wish to correct a foreign accent.

 

The goals and tasks of Speech Viewer

 

            The goals of Speech Viewer are to develop the following oral skills:

 

            1)         phonation

            2)         pitch

            3)         voicing

            4)         vowel production

 

            For more, check out this Web site: http://www.auburn.edu/~fitchjl/spvw.txt

 

Unlike the computer programs of the past, it is not necessary, when using Speech  Viewer to teach the computer to recognized the student’s (user’s) voice.  The program accepts any voice and matches it to a criteria sample to determine the correctness of the input; or the clinician can create their own sample criteria.  This and the use of graphics, which respond to the voice input as feedback are strengths that make programs like Speech Viewer a useful clinical tool

 

           

 

Section II

The Tasks of Awareness in Speech Viewer

 

            We are referring here to the original Speech Viewer version which we use and have found quite adequate. There are, however, newer versions (Speech Viewer II, and III, for example) which are available and, hence, will differ in some respects from our demonstrations.

 

The Main Menu: The Speech Viewer program (our original version) is divided into a number of main Tasks. These, as seen on the Main Menu, include Awareness, Skill Building and Patterning.

 

 

 

 

            The Awareness Goal includes the following sub tasks: Sound, Loudness, Pitch, Voicing Onset and Loudness and Voicing.

 

The Awareness of Sound: When you highlight this task heading in the main menu and hit the “Enter” key, you come to a fairly blank screen. But when you turn on the microphone and give a sustained tone, a colorful collage appears on the screen. It remains there (continuously changing in shape) until you stop phonating. At that point the number of seconds duration of the unbroken phonation (to the closest tenth of a second) appears in the lower right hand corner of the screen. Unfortunately, if there is any sound at all following the end of the phonation, it erases this score and a new count begins. This can happen if there is a break in a person's voice as they reach the end of their breath support or if someone near the microphone makes a noise. Barring this event, this number provides a goal against which a person can try to improve their score. This gives an element of sportsmanship or challenge to the activity. For example, I once worked with a severely hard of hearing teenager who hated to phonate. He did however, enjoy immensely the challenge offered by this activity and spent many sessions phonating and enjoying it. Basically, then, this task provides visual feedback for phonation.

 

        If you forget the instructions of this or any other task, the key "F1" on the keyboard will take you to an instruction screen. If you want to leave any screen -- hit the escape key.

 

The Awareness of Loudness: When you open the Loudness task from the main menu, the screen will open with agraphic of a string. When you phonate into the microphone a red balloon will grow at the end of thestring. This provides feedback as to loudness. How it is used depends upon your creativity. It couldbe used to sustain a loud voice; or it could be used to sustain a soft voice; or it could be used toalternate between the two etc.

 

 

The Awareness of Pitch: When you open the Pitch task from the main menu, the screen will open with a graphic of a thermometer with stationary frequency hatch marks on the right side. Two more hatch marks on the left side, however, move when someone speaks into the microphone, to indicate the highest and lowest pitches detected during the vocalization. When you talk into the microphone, the red center of the "thermometer" also rises and falls with the pitch. Together they give a visual feed back for the pitch level at any particular moment, and for the overall pitch range. The left hand hatch marks can be readjusted to the center position by hitting the space bar. Remember, to hit the F1 key for  instructions and the Escape key to finish and return to the main menu.

 

The Awareness of Voicing Onset: When you open the Voicing Onset task from the main menu, the screen will open with a graphic picture of a train. When you start to vocalize, the train will move forward a short distance. When you vocalize again, the train will move again. A sustained tone, however, does not result in continued movement. A harsh glottal attack will also fail to move the train. The task is to move the train to the end of the track. There is a timer (in seconds) in the lower right hand corner, so that feedback is available and goals can be set. This is excellent practice for pupils who have problems initiating voice; and for those who have glottal attack problems, flaccid dysarthria, and even spasticity (when used from the frame of reference of relaxation).

 

 

 

 

 

 

The Awareness of Loudness and Voicing: When you open the Loudness and Voicing task from the main menu, thescreen will open with a graphic picture of a clown. If you produce a consonant, the clown's mouth willmove. The greater the intensity, the more the mouth moves. If you make a vowel, the tie lights up withpolka dots. If you make a voiced consonant, both the tie and the mouth are activated. This exercise is particularly good for contrasting cognates, and for increasing the strength of consonants  (particularly fricatives).

 

 


Section III

The Tasks of Skill Building in Speech Viewer

 

The Skill Building Goals includes the following four tasks: Pitch, Voicing, Vowel Accuracy and Vowel Contrasting. There is a fifth, called Model Setup, but this is for the clinician's use only, and is not a task for rehabilitation. It's purpose is to develop a personalized set criteria for voice comparisons between the pupil and the computer (i.e.,

vocalizations the computer will accept as correct).

 

        Pitch: This exercise is excellent for developing pitch control. It is especially good for deaf and hard of hearing pupils, but is also excellent for individuals with neurologically based pitch problems. When you open the Pitch task from the main menu, the next screen will present a choice of icons (which would be equivalent here, to a PAC man figure). You can choose a Camel, a Dolphin, a Motor Car (we used this in the quicktime movie example), and others. When you have highlighted your choice and pressed the enter key, the next screen will present you with a menu of levels of difficulty. This is an excellent feature, which permits you to fit the level of difficulty of the task to the level of sophistication of the pupil. When the level has been selected, the next screen appears with the field of action. On the field is the motor car (the icon we selected) and some objects. We are to touch  some objects (a gas can and some gas pumps) with the motor car and to avoid others (some people, trees, and parking meters). The car moves forward at the sound of phonation, and up or down with a raised or lowered pitch. The pitch must be fluctuated smoothly in small to moderate to get the best control of the motor car. If the pupil maneuvers through the maze without bumping into the bad objects and at the same time touching the good ones, there is a graphic display of sorts for a reward.  By using the F1 key, instructions can be obtained and parameters can be set. Parameters include for

example, the level of the pitch range so it can better accommodate girls, boys or men etc.

 

Voicing: This task is a combination of phonation and voice onset control. When you have opened the Voicing task from the main menu, the next screen will present two parallel pathways. When you hit the space bar and begin phonating a line will be drawn midway along the top path (the bottom path is just a continuation of the top). If you stop phonating, the line drops to the bottom of the path forming what appears to be a plateau outline. When you start phonating, the procedure is repeated. You end up with a pattern of plateaus and troughs. When you hit page down, this pattern is solidified and becomes the criteria for the student to repeat. When they miss, a little buzzer is sounded. The task for the pupil (client) then, is to practice turning on and off phonation at command, and/or to be able to hold a tone for a designated period of time.

 

            Vowel Accuracy: This task basically teaches vowel production. It is both one of the greatest strengths and weaknesses of the system. It is a strength because vowel production is one of the hardest things to teach, due to the lack of contact of the tongue with any portion of the oral cavity during production. It is very nice to have a

program that makes it possible to receive visual feedback for vowel production. It is a weakness, however, in that there is a lack of consistency in the feedback. There are occasions when the pupil will produce the sound satisfactorily (by

 human standards) and the machine will give a negative feedback. Overall, the strength outweighs the weakness and this task is very much worth using.

 

The first screen, after selecting the task from the main menu, is a menu of voice samples to chose from. Unlike the computer programs of the past, it is not necessary, when using Speech Viewer to teach the computer to recognize the pupil's (user's) voice. The program accepts any voice and matches it to a criteria sample to determine the correctness of the input. The criteria sample provided in the menu is from a Mid Western population. The clinician, however, may have created a sample or samples herself/himself. For example, it may have been desirable to have a sample criteria from the pupils family, or from the age range, or from the culture etc. This is done in the Vowel Model

 Setup task at the end of this Skill Building section.

 

When the voice sample has been chosen, the next screen presents a menu of vowel sounds to work on. When one has been selected, a screen with a graphic representation of a palm tree and two monkeys climbing it is presented.  When the pupil tries to produce the vowel, the lower monkey will push the upper one up the tree. The closer the pupil's production is to the vowel sound criteria, the farther up the tree the second monkey will be pushed. When the sound is correct, the second monkey will reach the top and a coconut will fall.

 

 Two numbers appear in the lower right hand quadrant of the screen. One represents the "distance" the pupil's production was off from the correct pronunciation of the vowel. The scale is arbitrary but the numbers are useful for providing feedback and establishing new short-term goals. The second represents the pupil's best score (closest approximation).

 

 The tolerance of the program to accept a vowel production by the pupil as being correct can be changed along a continuum from loose to strict. This provides the element of progression from the easy to the more difficult task. This adjustment can be made by hitting the F1 key and following the instructions. The Escape key, as always, takes us back to the main menu.

 

            Vowel Contrasting: Of all the tasks, this is, I believe, the most interesting for pupils at the elementary grade age level. It basically drills vowel production and discrimination. Its format is a maze (there are several levels of difficulty).

 The task is to move the cursor through the maze to the exit. Four vowels are selected and become the criteria, when they are phonated, for the cursor to move in a specific direction. For example, "ee" might move it right, "ah" left, "oo"

 up , and "aw" down.

 

 The first screen one sees after selecting this task is a menu of criteria (speech production norms) including the computer's sample of Mid Western pronunciation, and any personalized samples the clinician has added. The screen after this presents a list of vowels from which four must be selected. The Maze then appears on the screen. The F1 key would be used if one wants further instructions, or wants to change the difficulty of the maze; and as always the escape key closes the task and brings back the main menu.

 


 

 

 

Section IV

Voice Patterns in Speech Viewer

 

            Voice Patterning goals include three tasks that are more suitable for older clients (junior high through adult). They include Pitch and Loudness, Waveform, and Spectra.

 

            Pitch and Loudness: When this task is selected, a screen is presented having two parallel grids, one for the top half and one for the bottom of the screen. The top half can be use for practice, but it can also serve as a model for a pupil to follow. When you articulate a word, a graphic representation of that word appears on the grid.

 Consonants are displayed as a green zone and vowels as red. The intensity of each is displayed by the width of the zone. Hence the graph easily reflects the volume of the phoneme production, especially as it relates to the differences between consonants and vowel juxtapositioned in a word. The instructor can provide a model on the top half of the screen by using the page down key after his/her production is represented.  The graphic representation is preserved and the students attempt is displayed in the bottom half of the screen. The space-bar is used start the process each time a new word is to be recorded.

 

Speech Viewer comes with an audio speaker for speech output. This task, Pitch and Loudness, uses that feature. If you press the F9 key you will hear the pupil's speech played back. By using the page up key and pressing F9, you

can hear the model version of the instructor.

 

            Waveform: This is a particularly interesting task that I believe is very useful for working on prosody (especially inflection and stress). For this task the monitor is divided into two parallel displays. The top one provides feedback regarding the intensity of the production (stress) and inflection variations. The former is displayed as a solid curve

and the latter as a red line over that curve. The key F9 will provide an auditory feedback.

 

The bottom half of the screen provides an in detail graphic representation of the vocalization. This I believe is of more value to those interested in research and is not so meaningful for rehabilitative purposes.

 

 (Caution--Please note that in the quicktime movie that follows, the example word used is "ship." With all the frustrations that are associated with computers, one can easily mistakenly hear a similar word of an expletive nature!)

 

 

Spectra: This is a curious task which provides a wave form for a sustained vowel. By hitting the space bar while the vowel is being phonated, the wave form is frozen on the screen. This can be repeated to create a general wave pattern. The formants can be seen here relatively clearly. By hitting the F5 key, vowels can be portrayed in different

colors. I have found that this program is useful for encouraging adults to phonate in general, and to discriminate more clearly in their production of different vowels.

 

For further information please explore the following Speech Viewer sites on the Web: 

 

For pricing and system requirements with Speech Viewer, check this Web site:

 

http://www.edmark.com/prod/sv3/

 

For information about Speech Viewer for Windows, the Web address is:

 

            http://www.austin.ibm.com/sns/snsspv3.html

 

 

For a demo disk, the Web address is:

 

            http://www.austin.ibm.com/sns/spv3demo.html

 


 

 

 

 

 

 

 

Section V

Video Voice

 

            Another voice input system for speech rehabilitation is Video Voice by Micro Video. This system is perhaps even more intensive that Speech Viewer and has versions that will work with either Macintosh or PCs!   Basically, it is divided into 5 phases.

 

Phase 1: Fun & Games - Includes games and graphic displays. There are formats for work on pitch and intensity in isolation or in combination, duration, rhythm, onsets, stops, articulation, and more. You can see how pitch changes affect the colors in Pitch Painting; and watch boxes shrink and grow with volume changes in Magic Box; and use voicing to move a train through the mountains, and similar activities.

 

 

In some games, you can use stored models as targets for articulation practice or define targets at game time. Most displays have entertaining animations and sound effects to add to the fun. Many games have multiple goals and can be used for more than one speech activity.  You can use Red Light-Green Light, for example, to work on pitch,  volume or rate of speech.  In Speech Ball, the goal can be simple vocalization, onset, or voiced or voiceless sound production.  Other games help develop pitch control, learn appropriate volume levels, improve breath control, achieve vocalization on demand, and produce articulation targets correctly.

 

            Phase II: P-A-R Displays (Non-Segmentals) – Video Voice's non-segmental displays are cross-time representations of pitch and intensity.  They are easy to interpret and can help communicate a wide variety of information about speech, from basic phonation to co-articulation and rate of speech. 

 

The P-A-R displays are valuable for communicating many "invisible" aspects of speech: rising or falling pitch; loud vs. soft sounds; appropriate inflection of words or phrases; volume variation; changes in cadence or rate; duration of sounds; vocal stops; easy onset; continuous phonation; distorted and natural voicing; and co-articulation of phonemes. You may choose either pitch or volume as the primary characteristic in these cross-time displays, with rhythm as a secondary element.

 

 

A choice of voice sample-times from 1-10 seconds enables you to represent individual sounds, words or connected speech with these displays. Although initially presented in a direct overlay format, you may use the optional split screen display to visually separate the model and trial for easy interpretation of errors.

 

 

 

At any time, you can instantly substitute an individual's voice and audio patterns for the current model. Cartoon "stickers" reward good performance against goals you define, and you may store scores for later review. P-A-R models may also be used as the basis for the Fun & Games P-A-R Game Zone options.

 

The Connected Speech option is especially useful for fluency training or reinforcing changes in habitual pitch. Sample times can be up to 15 minutes. After sampling, Video Voice reports the average pitch used, or quantifies fluency in number of stops, percentage vocalization time and speaking rate (syllables/minute).

 

            Phase III: Formant Displays (Articulation) - Video Voice's Formant Displays help train vowel production and various other aspects of articulation, both at the word and connected speech levels. Therapy applications include vowel training, voiced/voiceless phoneme discrimination, gross sibilant production, and sound omissions, distortions and substitutions.

 

In Video Voice's "F2 vs. F1" matrix display, isolated vowels appear in general regions of the screen…

 

…and words have shapes determined by their phonemic components. All models are clinician-defined, so you determine the program content and select appropriate therapy targets for each individual in your caseload.

 

The matrix Formant Display can be used in two ways. In the Practice format, the goal is to match the model pattern. The model and trial appear on the screen simultaneously for easy analysis of similarities and differences, with "instant replay" for review as needed. With click of the mouse, you can change models "on-the-spot" to let individuals practice against their own voice patterns. The other matrix display format, Gobble, is an "eat-the-dots" style game that takes the boredom out of drill work and encourages repeated production of targets. Its live feedback also stimulates vocal play and helps speakers find and maintain appropriate articulator positions for vowel and other sound production.

 

The Temporal Display's cross-time representation of the formant frequencies assists in remediation of durational articulation errors and offers a way to practice segmental targets in a connected speech framework.  The Formant Displays have numerous therapy applications. Auditory feedback reinforces all visual displays, letting speakers both see and hear their productions. You can also use cartoon graphics to reward good performance in all displays. Some displays offer scoring against a therapist-defined goal, with selective storage of scores for later review.

 

            Phase IV: Assessment Displays (Hz/dB Measurement) - The research/diagnostically-oriented Assessment Displays actually quantify pitch and intensity levels in a speech stream. These cross-time pitch/intensity displays can help you evaluate the effects of training with the other Video Voice display formats.

 

 

Video Voice's Assessment Display captures and quantifies the pitch and intensity characteristics in speech. Sample times are adjustable (1-8 seconds), and a windowing (Zoom) feature lets you restrict the high, low and average Hz and dB readings reported to a selected part of  the sample. You may alternate between the combined, full screen display and split screen presentations of either pitch or intensity as desired.

 

These displays can help you gauge results achieved with the other Video Voice displays. You may store samples, including auditory components, for reuse in subsequent sessions or to provide a baseline for comparison with future assessments. As with other Video Voice displays, you can print the graphic patterns and related tabular report to use as supporting documentation for insurance providers, IEP mandates or other institutional requirements. You may even personalize the printed copy with your own commentary.

 

            Phase V: Record-keeping and Reporting - The Reporting and Analysis features let you access saved score data to review performance in a single session or assess progress over time. Tabular or graphic reports can be displayed on the screen or printed, and you may add your own commentary as desired to support the data.

Video Voice offers several options for preserving and analyzing the results of therapy sessions. You can print both on-screen images and data collected, in several report formats. Options include: On-the-spot screen copies; Single session score reports; Cross-session score analyses (tabular and graphic); Assessment (Hz/dB) displays and quantified data; and IEP/Therapy Plan goal/objective summaries

 

You control the general content and format of most reports, telling Video Voice to make them as simple or detailed as you wish.

 

 

Select from tabular reports of high, low and average scores against defined performance goals or bar charts that represent progress graphically. In addition to standard information Video Voice provides in its various report structures, you can add your own commentary to increase the report's historical or personalized, "take-home" value.

 

Phase VI: Data Management - The Data Management functions simplify individual record-keeping, caseload data handling, and the creation and management of "model libraries".

 

With Video Voice's Data Management functions, managing the information that it keeps for your caseload is easy. These options let you:

 

Transfer data between files

Remove outdated models, scores or cases

Update information on your cases

Use and manage model libraries

Produce IEP goal/objective summaries

Print model, session or caseload directories

 

 By creating libraries of models you frequently use in therapy, you can quickly and easily set up directories for individuals in your caseload. You can selectively transfer visual and audio models between files, as well as transferring entire caseloads from one therapist to another.   During a therapy session, you can instantly replace the original model with the speaker's own "best effort" production, in which case models from the library merely provide a starting point for therapy, with operation otherwise adapted to meet the individual's specific needs.

 

For a more in depth look at VideoVoice, check-out the following URL

 

http://www.videovoice.com/

 

I PUT IN MY VOICE, SO WHERE’S THE PICTURE?.