RoxMOO's Seuss Booth

You arrive, somewhat out of breath (they didn't tell you about the steep Seuss hill you had to climb to get here). After you catch your breath and look around you understand the name of this hub room. You hear the clack and clatter of many voices from some strange looking huts just down the path and into the foothills, yet the sounds of a fountain vie for your attention from a window overlooking the gardens. A door to your right seems to lead to some work rooms, and strains of Vivaldi whisper from the study door to your left, where a directory acts as a door stop. Since you have already read the help files and presumably know your Seuss, you are ready to light out in search of other places and other people. Read the directory Places to Go, People to See at your own peril.

Obvious exits: escape (to the Welcome Room), study (to A Tale of Some Teachers), work rooms (to MOO && Theory), garden (To Reflections Onna MOO), hill path (Conversation Foothills),

Choose @quit to leave RoxMOO.