Games for teaching Math and Science
(1) Games in the single computer classroom: Design a lesson to use a computer game in a classroom with only one computer and a data projector. You are welcome to develop the example from class (Green Globs & Graphing Equations, focusing on scientific applications of conic sections) or other math/science games of your choice.
- Major concepts
- Performance objectives (what will students be able to do when the lesson is completed?)
- Detailed handout that will lead students through the lesson
(2) Games in a small group setting: Design a lesson to use a computer game in the small groups. You are welcome to develop an example from class (Supermind) or other game-oriented math/science games of your choice. Include the following:
- Major concepts
- Performance objectives (what will students be able to do when the lesson is completed?)
- Detailed handout that will lead students through the lesson.